distance3d.distance.line_to_triangle¶
- distance3d.distance.line_to_triangle(line_point, line_direction, triangle_points, epsilon=1e-06)[source]¶
Compute the shortest distance between point and triangle.
Implementation adapted from Real-Time Collision Detection by Christer Ericson published by Morgan Kaufmann Publishers, Copyright 2005 Elsevier Inc.
- Parameters:
- line_pointarray, shape (3,)
Point on line.
- line_directionarray, shape (3,)
Direction of the line. This is assumed to be of unit length.
- triangle_pointsarray, shape (3, 3)
Each row contains a point of the triangle (A, B, C).
- epsilonfloat, optional (default: 1e-6)
Values smaller than epsilon are considered to be 0.
- Returns:
- distancefloat
The shortest distance between line and triangle.
- closest_point_linearray, shape (3,)
Closest point on line.
- closest_point_trianglearray, shape (3,)
Closest point on triangle.