distance3d.distance.line_to_rectangle¶
- distance3d.distance.line_to_rectangle(line_point, line_direction, rectangle_center, rectangle_axes, rectangle_lengths, epsilon=1e-06)[source]¶
Compute the shortest distance between line and rectangle.
Implementation adapted from 3D Game Engine Design by David H. Eberly.
Geometric Tools, Inc. http://www.geometrictools.com Copyright (c) 1998-2006. All Rights Reserved
The Wild Magic Version 4 Foundation Library source code is supplied under the terms of the license agreement (http://www.geometrictools.com/License/Wm4FoundationLicense.pdf) and may not be copied or disclosed except in accordance with the terms of that agreement.
- Parameters:
- line_pointarray, shape (3,)
Point on line.
- line_directionarray, shape (3,)
Direction of the line. This is assumed to be of unit length.
- rectangle_centerarray, shape (3,)
Center point of the rectangle.
- rectangle_axesarray, shape (2, 3)
Each row is a vector of unit length, indicating the direction of one axis of the rectangle. Both vectors are orthogonal.
- rectangle_lengthsarray, shape (2,)
Lengths of the two sides of the rectangle.
- epsilonfloat, optional (default: 1e-6)
Values smaller than epsilon are considered to be 0.
- Returns:
- distfloat
The shortest distance between line and rectangle.
- closest_point_linearray, shape (3,)
Closest point on the line.
- closest_point_rectanglearray, shape (3,)
Closest point on the rectangle.