distance3d.distance.triangle_to_triangle¶
- distance3d.distance.triangle_to_triangle(triangle_points1, triangle_points2, epsilon=1e-06)[source]¶
Compute the shortest distance between two triangles.
Implementation adapted from 3D Game Engine Design by David H. Eberly.
Geometric Tools, Inc. http://www.geometrictools.com Copyright (c) 1998-2006. All Rights Reserved
The Wild Magic Version 4 Foundation Library source code is supplied under the terms of the license agreement (http://www.geometrictools.com/License/Wm4FoundationLicense.pdf) and may not be copied or disclosed except in accordance with the terms of that agreement.
- Parameters:
- triangle_points1array, shape (3, 3)
Each row contains a point of the first triangle.
- triangle_points2array, shape (3, 3)
Each row contains a point of the second triangle.
- epsilonfloat, optional (default: 1e-6)
Values smaller than epsilon are considered to be 0.
- Returns:
- distancefloat
Shortest distance.
- closest_point_triangle1array, shape (3,)
Closest point on triangle 1.
- closest_point_triangle2array, shape (3,)
Closest point on triangle 2.