distance3d.distance.point_to_disk¶
- distance3d.distance.point_to_disk(point, center, radius, normal)[source]¶
Compute the shortest distance between point and disk.
Implementation adapted from 3D Game Engine Design by David H. Eberly.
Geometric Tools, Inc. http://www.geometrictools.com Copyright (c) 1998-2006. All Rights Reserved
The Wild Magic Version 4 Foundation Library source code is supplied under the terms of the license agreement (http://www.geometrictools.com/License/Wm4FoundationLicense.pdf) and may not be copied or disclosed except in accordance with the terms of that agreement.
- Parameters:
- pointarray, shape (3,)
3D point.
- centerarray, shape (3,)
Center of the disk.
- radiusfloat
Radius of the disk.
- normalarray, shape (3,)
Normal to the plane in which the disk lies.
- Returns:
- distfloat
The shortest distance between point and disk.
- closest_point_diskarray, shape (3,)
Closest point on the disk.