distance3d.distance.line_segment_to_triangle¶
- distance3d.distance.line_segment_to_triangle(segment_start, segment_end, triangle_points, epsilon=1e-06)[source]¶
Compute the shortest distance from line segment to triangle.
Implementation adapted from Real-Time Collision Detection by Christer Ericson published by Morgan Kaufmann Publishers, Copyright 2005 Elsevier Inc.
- Parameters:
- segment_startarray, shape (3,)
Start point of segment.
- segment_endarray, shape (3,)
End point of segment.
- triangle_pointsarray, shape (3, 3)
Each row contains a point of the triangle (A, B, C).
- epsilonfloat, optional (default: 1e-6)
Values smaller than epsilon are considered to be 0.
- Returns:
- distancefloat
The shortest distance between line segment and triangle.
- closest_point_line_segmentarray, shape (3,)
Closest point on line segment.
- closest_point_trianglearray, shape (3,)
Closest point on triangle.