distance3d.gjk.gjk_intersection_jolt¶
- distance3d.gjk.gjk_intersection_jolt(collider1, collider2, tolerance=1e-10)[source]¶
Intersection test with Gilbert-Johnson-Keerthi (GJK) algorithm.
This implementation differs in several ways from the libccd version:
Support points will be interpolated
A configurable numerical tolerance is used to check convergence
Simplex selection is done via an integer of which the first 4 bits are used to select or deselect points of the current simplex
Implementation based on Jolt Physics, Copyright 2021 Jorrit Rouwe, MIT license.
Based on: A Fast and Robust GJK Implementation for Collision Detection of Convex Objects - Gino van den Bergen, http://www.dtecta.com/papers/jgt98convex.pdf
- Parameters:
- collider1ConvexCollider
Convex collider 1.
- collider2ConvexCollider
Convex collider 2.
- tolerancefloat, optional (default: 1e-10)
Minimal distance between objects when the objects are considered to be colliding.
- Returns:
- intersectionbool
Do the two colliders intersect?