distance3d.distance.point_to_ellipsoid¶
- distance3d.distance.point_to_ellipsoid(point, ellipsoid2origin, radii, distance_to_surface=False, epsilon=1e-16, max_iter=64)[source]¶
Compute the shortest distance between point and ellipsoid.
Implementation adapted from 3D Game Engine Design by David H. Eberly.
Geometric Tools, Inc. http://www.geometrictools.com Copyright (c) 1998-2006. All Rights Reserved
The Wild Magic Version 4 Foundation Library source code is supplied under the terms of the license agreement (http://www.geometrictools.com/License/Wm4FoundationLicense.pdf) and may not be copied or disclosed except in accordance with the terms of that agreement.
- Parameters:
- pointarray, shape (3,)
3D point.
- ellipsoid2originarray, shape (4, 4)
Pose of the ellipsoid.
- radiiarray, shape (3,)
Radii of the ellipsoid.
- distance_to_surfacebool, optional (default: False)
Compute distance to surface or volume otherwise.
- epsilonfloat, optional (default: 1e-16)
Values smaller than epsilon are considered to be 0.
- max_iterint, optional (default: 64)
Maximum number of iterations of the optimization.
- Returns:
- distfloat
Shortest distance.
- closest_point_ellipsoidarray, shape (3,)
Closest point on ellipsoid.